Genius Lamps are most commonly used by players to improve abilities that are either low level or difficult to level. Combat skills are considered poor use of the lamp unless you are a pure fighter, as lamps allow you to gain combat experience without training life points.
Ancient Lamps are rewards from miniquests, quests, and achievements. Like normal lamps, these lamps give a player experience in a chosen skill, and the chosen skill must usually be above a certain level that cannot be increased. The 500 experience lamp from Myths of the White Lands does not require a level.
The Collector’s Lamp is an item obtained from Adventurer Jon by completing quests in the Collector’s Path of Adventure Paths. It grants 150 experience in either Fishing, Mining, or Lumbering.
Each Achievement Log Lamp combined totals 891,000 XP.
Genius Lamps are most commonly used by players to advance skills that are either low or difficult to level. Combat skills are considered poor use of the lamp unless you are a pure fighter, as lamps allow you to gain combat experience without training life points.
It took exactly 15,057 Genie Lamps to take a skill from level 1 to 99.
Empty Oil Lamps can be crafted by blowing molten glass with the Craft skill level 12, or purchased from Dorgesh-Kaan or other players. To light it, players need level 12 Sparkmaking. Note that the oil lamp must be filled with lamp oil to be lit.
You cannot reclaim it.
Well, for the longest ability in Old School Runescape, but probably the most entertaining in my opinion, is Slayer. This can take 400-500 hours to reach level 99 depending on where you train and the tasks you complete.
Once you leave your group, you can only create new groups. When converting to a regular account, all progress and items on the account will remain. The player will be removed from the group and Ironman group history.
Two Antique Lamps are rewarded at the end of One Small Favor. They give 10,000 experience at any skill level 30 or higher. Like most other antique lamps, they cannot be stored.