The Ring of Dueling is a members-only ring of teleportation that can be crafted by casting enchantment level 2 jewelry onto an emerald ring. A full dueling ring will allow 8 teleportations before falling to nothing. With a teleportation compressor you can create a Ring of Duel (c) with up to 160 charges.
The Ring of Suffering is an enchanted Zenyte Ring. It’s the best defensive ring on the court, except for its penetrated variant. This ring can be imbued with (i) 725,000 Nightmare Zone Reward Points or 300 Soul Wars Alacrity Tokens into a Ring of Suffering, doubling all of its gear bonuses.
The Ring of Life is a trinket that automatically teleports the wearer to their chosen respawn point when they have less than 10% health remaining. It is made by crafting a diamond ring and then enchanting it with the spell Enchant Jewelery Level 4.
Due to the Evolution of Combat update, the new lodestones can be teleported into the wild. However, once you’ve passed level 25, you can no longer use this form of teleportation. Duel rings can be used, but not above 20 wilds.
A recoil ring is made by enchanting a sapphire ring with enchantment level 1 jewelry. 10% of the damage dealt when attacking a player wearing a Ring of Knockback is dealt to the attacker, whether it’s a monster or another player.
Gold rings can be worn in the ring slot, but they give no bonuses and, like all rings, are not visible to player characters. However, they can be sold at Grum’s Gold Exchange in Port Sarim for 245 coins.
The ring can also be charged with recoil rings to give it the recoil effect, causing the item to be renamed the Ring of Suffering (r). A maximum of 100,000 charges can be stored, which corresponds to 2,500 rings. Note that saved rings are not refunded if the ring is unloaded.
The Ring of Seers is one of the four Fremennik Rings and is dropped by Dagannoth Prime in the Waterbirth Island Dungeon. It can be fulfilled with 650,000 Nightmare Zone Reward Points or 260 Soul Wars Zeal Tokens, doubling its bonuses.
The Berserker Ring is considered a cheap but decent hybrid ring for low level players. This ring can be imbued into a slayer ring (i) at Mobilizing Armies rank 300 or higher for 205,900 reward credits. This increases Strength, Range, and Magic Bonuses to 17 and Armor Rating to 18.
An ancient ring said to bring you closer to the gods. The Ring of the Gods is a ring dropped by Vet’ion. Despite its name, it does not provide protection from monsters in God Wars Dungeon and Wilderness God Wars Dungeon.
In PvP the ring will teleport you away if you are not teleblocked. When activated, the Ring of Life does not heal poison.
A gaming necklace can be created by casting Level 1 Enchantment on a Sapphire Necklace. This requires a water rune and a cosmic rune and grants 17.5 magic experience.
Most teleports will not work above wilderness level 20, but there are some exceptions. However, the spell “Teleportation Lock” prevents the use of any means of teleportation for 5 minutes. Carrying any amount of cursed energy will permanently teleblock the player until removed.
A ring of recoil is a ring made from a sapphire ring used with lvl 1 enchantment. When worn, the attacker takes 10% of the damage taken by the player, this applies to monsters and other players.
Enchantment spells are always found in the normal spellbook, not in the lunar or ancient spellbooks. Crossbow bolt enchantment is members only and f2ps may only enchant amulet jewelry.
It is created by casting Level 1 enchantment on a Sapphire Amulet. It is one of the cheapest and most common amulets in the game due to the low crafting level to craft it, as is common with sapphires, and the low magic level to enchant the amulet.