Go down the stairs. In the chamber with the lantern, repeat the familiar sequence and rotate the statue to unlock more passages (above screen). In the next room, use death grip to get safely to the opposite balcony.
There is no direct exit from the Psychameron, except for Fast Travel. From what I can remember, the game instructs you to use Fast Travel after defeating the boss at the end of the dungeon. The same goes for Ivory Citadel later in the game.
When you’re done gathering supplies, fast travel to the Gilded Arena and enter the door leading to the stairwell. Continue to the first door. If it’s locked, just wait a few seconds and it will open. For a scene, enter the arena itself and travel to the Psychameron.
Finish the split soul and keep going up until you reach a balcony with a chest. Back out a bit and drop through the hole in the corner at the corner of the stairs. Loot the two chests there to get a Skeleton Key from one of them, then press the switch to open the gate.
Unlike the other quests, Achidna cannot be visited whenever the player wishes. It can only be found by going through the main quest line. As a result, it cannot be overlooked. Achidna is the final boss in the Psychameron, accompanied into battle by Basileus.
There are 40 books of the deadside that you can find in Darksiders 2. Follow our guidelines to find them all and unlock the four Legendary Treasure Hunters full of loot.
There are a total of 4 chapters and thus 4 keys to obtain. In each of the four realms (The Forge Lands, The Kingdom of the Dead, Lostlight and Shadow’s Edge) there is a death tomb, each containing several treasure chests as well as some legendary items.
The Book of Dead
Scattered throughout Darksider 2’s vast world are 40 pages of the Book of Dead, which the demon trader Vulgrim has set his eyes on. Each time you collect 10 Pages you can take them to Vulgrim for a special key that unlocks one of the four Death Tombs.
Achidna is a giant spider creature and half of a boss in Darksiders II and part of the side quest Thane’s Quest.
To dodge this attack, run and roll three times, i. H. reach the other side of the map. He usually likes to follow the spin with his powerful mace attack. Once he finishes spinning, approach to trigger the attack, then roll behind him so you can dodge. Then attack him once the mace is stuck.
Gorewood is located in the optional dungeon called Weeping Crag.