After 6 hours, you will be automatically logged out of the game regardless of your activity. After 20 minutes of inactivity in combat, your character will stop automatically attacking the enemy instead of logging out.
If a player does nothing (i.e. doesn’t click, move the mouse or type) for five minutes, the player will be automatically logged out. The player will also be logged out after playing for six hours straight, regardless of their activity.
Because moving the mouse around the game screen resets the timer, it’s a legitimate way to rigge up a device so that it shakes (or my favorite: hanging an optical mouse in front of a fan) . logged in for a long time.
First, the logout timer has been increased from ninety seconds to five minutes. This means you won’t be automatically logged out before this time expires – especially useful if you want to check the forums or game guide during combat training or tree chopping.
This means, for example, that the last layer of a star will always last at least 4 minutes, regardless of the number of players mining it at the same time. Once the last layer (if the star is magnitude one) is completely degraded, the star crumbles and disappears.
All in all, it really depends on what method you use to train each skill. I have calculated that if you use the quickest methods for each skill, you can only allocate 1700 total hours. But the average player takes more or less 2300 – 2500 hours.
In RuneScape Classic the game would automatically log you out if you stayed in one place for more than 5 minutes, regardless of whether you did anything or not.
Within the logout interface, the switch world button will appear, allowing players to easily switch between the worlds of Old School RuneScape. Players can also favorite up to two worlds at once.
AFK(ing) Away From Keyboard – account training while the person is away from the keyboard.
Splashing is the act of magic training by casting combat spells against an NPC while magic accuracy is too low to actually hit. Although no damage is dealt, each Magic combat spell still gives the player a constant base amount of experience.
Notes. After a player has spent a certain amount of time (about 10-20 minutes) near aggressive monsters, the monsters will become tolerant of the player and become passive. However, if the player leaves the area and then returns, the monsters there will become aggressive again.