The game saves automatically. I think in the N64 version you can save whenever you want. The N64 version actually saves automatically, too, despite the fact that there’s a Save & Quit option in it.
Unlike most video games where saving and quitting is viewed as merely a pause in your adventure’s progress, Banjo-Kazooie insisted on a darker route, whereby every time you exited the game’s universe, it was considered losing and you were treated to the pleasure of watching Gruntilda’s evil plan succeed.
After the cutscene is over, you’re sent back to the title screen, and can select your play file. Your note score on the level, if you had died with a higher score than your previous best, is saved as your best score. Any moves you learned on that level and any jigsaw pieces you’ve obtained are saved as well.
Rare is a British game developer that’s always been a bit cheeky, and at the end of Banjo- Kazooie’s demo on Xbox 360, it gives you a game over if you don’t buy the game. The short demo cuts you off when you collect 3 Jiggys, the main collectibles in the 3D platformer.
The game saves automatically.
There are either two or three Extra Lives in each level, and are regenerated each time the duo exit and re-enter the level. An extra life is also earned by getting all 100 notes in any level. This is the only game that Extra Lives serve this purpose.
Humba Wumba is an Indian sha-woman and one of the main supporting characters in the Banjo-Kazooie series. She is the rival of Mumbo Jumbo and “is determined to expose the shaman for the amateur he really is.” Artwork of Humba Wumba from Banjo-Kazooie: Nuts & Bolts.
Vile might just be the hardest part of the game for me. Even with the Turbo Trainers.
Treasure Trove Cove
It is arguably the most iconic level in Banjo-Kazooie, and is likely to be the first world that comes to mind when the series is mentioned.
The minimum required Jiggies to complete all of the puzzles is 98 Jiggies, leaving 2 Jiggies left.